Unit IDs:
 Currently, TA:T uses 509 of the available 511 unit IDs, meaning
 that you can safely add up to 1 additional unit without risk.
 It is technically possible to add up to 512 units to the game,
 but this usually results in bad things happening... especially
 if you have TADR installed.

Unit IDs added in the Twilight Betas since version AA 6.0 official:

UnitName=ARMNANOTC3;
Name=Advanced Fortification Turret;
UnitNumber=9906;

UnitName=CORNANOTC3;
Name=Advanced Fortification Turret;
UnitNumber=9907;

UnitName=ARMMANT;
Name=Courier;
Description=Armored Ground Transport;
UnitNumber=604;

UnitName=CORSCORPI;
Name=Emissary;
Description=Armored Ground Transport;
UnitNumber=607;

UnitName=ArmPomPom;
Name=PomPom;
Description=Anti-Air Laser Flak Kbot;
UnitNumber=227;

UnitName=corbarrel;
Name=Aries;
Description=Anti-Air Laser Flak Kbot;
UnitNumber=1235;


Unused Weapon IDs:
134, 135, 136, 137, 138, 139, 140, 141

Unused Weapons:

CORATL_TORPEDO ID 36
ARMEMPM_WEAPON ID 242

SUPER_MISSILE ID 191
CORVTOL_ADVMISSILE ID 113
CORVTOL_ADVMISSILE2 ID 114

Weapon IDs added in the Twilight Betas since version AA 6.0 official:

235 MEDIUM_UNITEX (Was CORTRONM_WEAPON ID 235)

119 PT_MISSILE (Was CORVTOL_MISSILE_A2A 119)

155 EXPLOITER_LASER (Was ARMESTOR_BUILDINGEX 155)

125 MOBILE_LRPC_CANNON (Was ARMESTOR_BUILDING 125)

109 BERSERK (Was CORVTOL_MISSILE ID 109)

76 HOVER_ARTILLERY (Was CORSFIG_WEAPON ID 76)

198 FIRESTORM_WPN (Was CORSH_WEAPON ID 198)

75 VENOM_LASER (Was ARMSFIG_WEAPON ID 75)

68 CORVETTE_GAUSS

130 AK_LASER

131 PEEWEE_EMG

132 JUGGER_FIRE

133 KROG_BEAM

105 WIND_GEN

111 ARMFLAKLASER

35 CORE_DOOMSDAY_SECONDARY (Was CORATL_TORPEDO ID 35)
